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Restrained a restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed A creature restrained by the webs can use its action to make a strength check against your spell save dc. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage

The creature has disadvantage on dexterity saving throws. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free Restrained [condition] while you have the restrained condition, you experience the following effects

Your speed is 0 and can’t increase

Attack rolls against you have advantage, and your attack rolls have disadvantage You have disadvantage on dexterity saving throws. Restrained shows a man trapped in a web, grappled shows a man held by several tentacles Here's where my confusion comes in (also related to the phb image)

Where does grappled become restrained In magical terms, restrained is very clear for some spells (ex What about physical means, though? A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed

Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.

Restrained only sets the creatures movement to zero, it says nothing about preventing the restrained creature from being moved Preventing a restrained creature from being moved is a house rule. While restrained, the target takes 1d6 piercing damage at the start of each of its turns The target or a creature within reach of it can take an action to make a strength (athletics) check against your spell save dc.

A restrained creature can take an action to make a strength (athletics) check against your spell save dc, ending the condition on itself on a success You can bind an unwilling creature with the rope only if the creature has the grappled, incapacitated, or restrained condition If the creature’s legs are bound, the creature has the restrained condition until it escapes Escaping the rope requires the creature to make a successful dc 15 dexterity (acrobatics) check as an action.

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